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Showing posts with label torque3d. Show all posts
Showing posts with label torque3d. Show all posts

Wednesday, April 3, 2013

0 A.D. Alpha 13 and other less fanboyish updates

Unknown 1:05:00 PM
Ok I admit it... I am a bit of a 0 A.D. fanboy! But the new Alpha 13 release is also great again, and deserved an update post:



Also pretty cool is the new OpenMW 0.22 release, that finally features player and NPC animations, and thus starts to look more like a functioning game:



Other unrelated news:
Julius out!

Saturday, February 9, 2013

Various follow-ups

Unknown 12:57:00 PM
First off as a rather fast follow up on the last post:
Otherwise, as previously mentioned, Garage Games has now also released their 2D game framework under the MIT license:



Their 3D game engine also saw some nice updates lately, however sadly their crowd funding push to port Torque3D to Linux fell (not totally unsurprisingly) short of their 30,000$ mark (with about 10,000$ pledged).

Sunday, December 16, 2012

Some upcoming releases

Unknown 5:38:00 AM
Looks like we will get some nice x-mas presents this year:

A bit delayed but probably right on time for the Mayan end of the world, we will see a long awaited new release of Cube2:Sauerbraten. Read about the release announcement here. Hmm, I wonder if it has already Occulus Rift support...

Also on the FPS front, AlienArena is having a major engine update, with a claimed massive 3-4 times speed increase in BSP rendering and more VBO improvements.

Mars meets CounterStrike?
Furthermore they announce a new game-mode to be added soon, which tries to slow down the game-play of AlienArena a bit and add a more tactical appeal. Sounds a bit like selling out to the CounterStrike/ModernWarefare crowd to me, but lets see how it will play ;)

Last but not least, GarageGames has announced that after the recent FOSS licensed release of their 3D engine Torque3D (see latest updates here, sadly no working Linux port yet), they will also open-source their 2D engine!

And in fact it will not only be a source-drop, but rather a significant update including a merger of their iOS code with the rest of the Torque2D one.

Also no Linux port yet, but just as for the 3D engine one will hopefully show up sooner or later.

P.S.: In case someone has missed it: SuperTuxKart had a very nice new release recently, bumping it up to version 0.8. See a video of it in action here.

Friday, September 21, 2012

Torque 3D engine liberated

Unknown 12:39:00 PM
The people behind the always very indi friendly and well renowned commercial Torque 3D engine announced a fews weeks ago that they will release the quite fully featured engine and tool-box under the very liberal and FOSS MIT license.


Well, and today they made an release announcement and opened up their repositories!

Some of you might remember the engine from the good old days of Tribes 2, but as you can see it has advanced quite a bit since then. Sadly it also lost its Linux and MacOS ports along the way, which is something the creators hope to have restored more quickly in the open-source version. Other show-stoppers on non-Windows platforms are a few remaining to be removed propitiatory qt-lib in the editor framework and so on. So if you think you can help them with either or those problems, have a look at their git repo here (click on "zip" to download you local copy).

Hmm... what does that mean for the FOSS gamer (besides some commercial game ports to Linux probably soon)? Well Torque is a really good tool-set to create new FOSS games, and they really tried to keep the entry barrier low, which is something that sadly can not be said for most other FOSS 3D engines. So in the longer run there might be some cool new games utilizing it. But for now I hope to see a fully FOSS version of this little gem soon ;)

As always... we will keep you updated with our irregular posts ;)

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