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| Rogue Republic's Russian buildings |
With hope of finding a proficient 0 A.D. coderSo please help out these guys, if you know some Javascript and are willing to learn how to code for 0 A.D.!
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| Rogue Republic's Russian buildings |
With hope of finding a proficient 0 A.D. coderSo please help out these guys, if you know some Javascript and are willing to learn how to code for 0 A.D.!
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| Gigalomania now using LPC sprites |
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| Tanks in 0 A.D. |
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| Rogue Republic assets in O A.D. |
Rich: Do you have much interaction or collaboration with any of the other Open Source gaming communities?Click here for the transkript of the full interview, but if you are to lazy to read you can also listen to it on that page in the original voices of the developers.
Aviv: We’re kind of in the middle between the Indie game world and the Open Source software world. We don’t quite belong to either culture entirely. We certainly invite more projects to reach out. Perhaps we can find new ways to collaborate. We do believe that a large part of the code that we developed can be used for other projects. But at the moment we’re more focused on developing 0 A.D. to completion, and writing a lot of code and implementing a lot of features that are specific to 0 A.D., than implementing general solutions for all sorts of games.
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| Distance fog and other new effects |
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| FLARE 2D graphics style |
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| Some new dungeon wall tests |
| New Summoning Wars GUI |
In case you've been hiding under a rock or you rely on Free Gamer for your open source game updates (and we love you if you do), there has been another release of 0AD (announcement) the 3D historical RTS game.
Lots of improvements, including an all-new and unique Carthaginian civilization, a new main menu that moves, new music, new sound effects, new maps, and likely (although not mentioned) a lot of development and the fixes and subtle improvements to go with it.
This is going to be one of the marquee open source games soon. It has the potential for mainstream appeal that is missing from a Battle for Wesnoth, no matter how polished it becomes (and it is very, very polished these days).
Since becoming open source to help save the project from an ignominious end, development seems to have gone from strength to strength with a series of alpha releases each bringing the game one step closer to being a playable title.
Also big news coming out of the Dungeonhack Godhead project - a new release! This is the first since a tech demo over 2 years ago. This release marks the beginning of a different direction for the project. They now use the Lips of Suna engine. It is early days but the new engine already has a lot of what a now-defunct rewrite was trying to achieve in that it is server-client based, and it is 3D and the world is deformable, and there is now a workflow to get ideas straight in to a game world, giving writers and artists more possibilities to see their work immediately applied. Still, early days, it was just a black screen for me (but this was Windows 7 x64 - boo) so we'll see if this can reverse the fortunes of a project that has struggled to maintain momentum from one release to the next.
Free Gamer approves of inter-project cooperation. Huzzah!
Finally, lady and gentlemen, for your entertainment, a fun ninja platformer!
Shinobi Densetsu is created using the OpenSNC engine, proving it is not just limited to hedgehog-based games.
I used to leave a plate of milk out for hedgehogs when I was a kid. I also had to shift through mucky half-rotten piles of leaves to make sure none were hibernating in the base of a bonfire-to-be. True stories! I digress...
Video!
Huzzah!

More cool WIP screens can be seen here. Quite amazing progress given that is has been started only recently.
So if you have some questions regarding this project, fire away!EvolutionRTS, a nice looking (but sadly CC-by-NC-ND licensed) game based on the SpringRTS engine also saw an update to version 1.3 this month (check out this gameplay video).


One, I really like to come back to is Glest! The previously featured version/fork of that game, Megaglest (Edit: Now links to their awesome new webpage, how did I miss this ;) ), just released another version (3.4.0) with quite a lot of new features.

So, as a follow up the the recently mentioned Alpha 0.3 release of 0AD and their donation drive, UbuntuGamer has now published a pretty nice interview with one of the 0AD contributors.