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Showing posts with label frogatto. Show all posts
Showing posts with label frogatto. Show all posts

Wednesday, October 17, 2012

Crowdfunding Games Into Freedom

Unknown 3:01:00 PM
Two games recently started "Kickstarter"-style campaigns on IndieGoGo with part of the offer being "becoming open source":
  1. Monster 2, a JRPG which has been open source for a while but then was closed during a upgrade of game data/content, will be released under the Give it Your Own License, License if it reaches its goal of USD 1500,-.
  2. Tumblegonk, a yet unreleased simple puzzle game, will be released under GPL if it reaches its goal of USD 850,-.
Is this how open source games should receive at least a bit of funding? I wouldn't mind if some old commercial or freeware titles would do such a step (which can't really be repeated for the same project/game). It's not a sustainable principle of course though.

There are few alternatives of making money with open source game development that comes to mind:
  1. Make the engine open source and the game data freeware but sell it on closed platforms, like Frogatto (iOS version is for-pay).
  2. Port existing open source games to closed platforms like in the case of Word War Vi (iOS version is for-pay - read the original developers' thoughts on this in this forum post).
  3. [Warning: self-promotion] Sell additional, proprietary game data extra, while having the engine and base assets available under free licenses, like Nikki and the Robots (Story Episodes are proprietary and for-pay).
  4. Donations. Some open source games accept them. The only game with compelling data on this is FLARE. I don't know of any open source games that fund full-time development through donations.
What I would really love to see is commission-based advertisement-games being developed in JavaScript, with at least their source code being released under open source licenses. But HTML5/JavaScript might not be there yet in the eyes of promoters and in the infrastructure of ad-services...

Oh, and Bitcoin! We need more Bitcoin action! FOSS game developers! Open up a wallet on for example blockchain.info and share your wallet address! As for Flattr... I don't know any more...

There is a long and old discussion about whether it is possible to make money and on TumbleGonk's crowdfunding campagin on our forums.

Thursday, July 5, 2012

Open Source Game Summer Screen Shorts 2012 #2

Haunts: The Manse Macabre is a BSD-code/CC-BY-NC-SA-art Kickstarter-funded, turn-based RPG(?). There are still a few hours left to contribute to additional features.
Sintel: The Game, currently completely CCBY3-licensed, just had their first alpha release! They have original voice acting and all! (Although I did not manage to get it running on Linux yet).
Irrlicht-based cute Puzzle Moppet has been released under the WTFPL and I was able to replace all non-free textures and sounds. Now all we need is a repository coordinator.
Valyria Tear is a continuation of the jRPG Hero of Allacrost project with an active development blog.
Frogatto is a well-designed-code, beautiful-proprietary-pixel-art platformer. The developers started "making friends" on their blog by talking about projects they like.
idTech3 was reviewed in an extensive, illustrated article.
Summoning Wars, a 3d-visuals hack'n'slash needs a new lead developer.
A discussion about OpenGameArt's usability for game developers started on their forums. Improvements were recently added to the texture section and this is a chance to formulate enhancement to the other sections.

Thursday, May 10, 2012

Cube Train, Frogatto development and LPC

Unknown 1:17:00 PM
Today is another session of: "Look what I found in my FG spam folder" ;) But this time I am actually adding a lot of nice other stuff to it, so that it is almost a "dev-corner" post!

But first things first... the frogatto developers made us aware that there is a new game based on their really nice 2D engine, called Cube Trains:


Note that, just like frogatto, the final version will cost a few pennies, but the engine is totally FOSS and the current Beta is still free to download.

This seems to fit to the general idea of the folks behind this engine as they outlined in the email to us:
I'm really glad we now have a second major title done in frogatto's engine, because we're gradually trying to position frogatto's engine as an open-source alternative to closed-source packages like GameMaker or RPGMaker;  partly just because development tools are one software category that benefits far more than other categories from being open-source, but also because our engine technology is a lot better than GameMaker;  we're fully GPU-accelerated, and we've got a much better internal programming language.  We've got a ways to go, since GameMaker still has a bunch of advantages over us on the gui side, but we're getting there.

Cube Trains is not one of them, but eventually, we're hoping to build a stable of "starter kits" for different game types - like GameMaker has, built under a CC0 license so they're suitable not just for GPL games, but for absolutely anything (indie titles being a big one).  Hopefully that was we can get a bunch of people from the indie gaming crowd behind an open-source tool.
Which seems like a pretty good idea to me, and looking at the awesome features they recently showcased in three tutorials (1,2,3) I wholeheartedly agree with the comment on their superior engine technology!

Speaking of the frogatto engine and tutorials I can elegantly lead to my other topic today, as the people behind the currently pre-warming Liberated Pixels Cup, aka our friends from OpenGameArt, are also endorsing the use of that engine as outlined here. The have also recently featured another really nice 2D game dev. tile editor, and hot of the press is the news that the Mozilla foundation has joined the FSF and Creative Commons as a main sponsor of the event!
With Mozilla also came a significant cash contribution, which means that the initial goal of US$ 10,000 has been reached, but you can still up the ante!

It seems that this comes along a general push from the Mozilla Foundation towards more HTML5 gaming (now part of the LPC too), supported by the fact that they have recently released a nice RPG game demo (BrowserQuest) and are working even on a 3D engine called Gladius.

Ah and not to forget: OGA has also recently added a nice featured tutorial section to their site... so nothing is holding you back to finally become an active part of the FOSS game-development community... yes, I said YOU! :D


Friday, April 22, 2011

Humble Indie Bundle's Source Releases

The Humble Indie Bundles (HIB) have a tradition of at least part of the bundled games releasing their source.

While four of five games released source code under FOSS licenses in HIB1, only one released the source in HIB2 under a FOSS license (according to this comment, a license similar to LWJGL's).

No assets were released under Free-Art-compatible-terms, except for demo objects in Penumbra.

In HIB: Frozenbyte, two (or three) games have source releases, but all of them are non-commercial only.

This is not a complaint/demand/whine and I discourage any whiny behavior reactions. :)

I have no mind-reading ability or technology but I do have a theory, that shy source releases are missing out:
  1. When a game has a source release, which is not FOSS-compatible (shy source), contributions will only come from people with high interest in the game. This will improve the game.
  2. When a game has a FOSS-release, in addition contributions will come from people who think that the game enriches the community. This will improve availability and usability of the game.

#2 might be perceived as a problem by a game studio if they plan another sequel, because the prequel might become a stronger competitor to it.

Frogatto: open game & editor, closed art

Another game which is commercial (on iDevices) and has FOSS code and closed art (old art has been donated to OGA!) is Frogatto.

Star-filled Sky: 100% public domain

A revolutionary breakthrough were all of Jason Rohrer's commercial games, which are 100% public domain. My feeling is that assets are less of a focus for him, which makes releasing everything less of a risk.

Nikki and the Robots: open & closed

On the middle path is Nikki and the Robots, which is foss-code and has a functional foss-art version and will have a closed/for-pay-story. For now they activated paypal donations, flattr and T-shirts.

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