Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.
Created by famed French videogame designer Eric Chahi, this mysterious game tells of a world in terrible disorder, one that only you can set right again. Commanding the world around you as a child in a sandbox, players will help their people resist, expand and migrate so they can accomplish their quest to find a safe place in a land ravaged by the violent and catastrophic ways of Nature.
Gameplay in this innovative game is based on advanced technology that allows the entire world to act dynamically. The ground, water, and vegetation are all yours to interact with -- breach a lake open, dig open a crater, set loose a lava flow ... your powers are great, but how you choose to use them will determine the fate of this society.
In the past weeks I've been working on some of the last changes to clean up the guts inside the mech class by moving everything to components and systems. That includes a component for sounds that should eventually enable foot steps. Of course some special cases still remain for later cleanup (like the jump jet light). Some possible experiment-branch directions I see now are these:
Persistence (savegames dude) using sqlite
Reworking the Input to have events consumed by systems/components (or passing abstractions of SDL events).
Some relaxing modeling work and integration of some more models
Extending Physics to support tracked and wheeled vehicles - just talking about slanting on sloped ground by having 4 particles for wheels.
Multithreading would be possible, and easy with the system/component approach now but it isn't a top priority I think. Easy because the execution model is working in phases, one sub-system at a time with no immediate communication between subsystems.
Tom Clancy's H.A.W.X. 2 plunges fans into an explosive environment where they can become elite aerial soldiers in control of the world's most technologically advanced aircraft. The game will appeal to a wide array of gamers as players will have the chance to control exceptional pilots trained to use cutting edge technology in amazing aerial warfare missions.
Developed by the team behind the RPG Arx Fatalis, this entry in the long-running Might and Magic series brings the legendary RPG to life in new ways with the power of the Source Engine powering its character animation, graphics, AI and real-world physics to provide a wholly immersive first-person RPG experience. The second chapter in the new Might & Magic franchise allows players to experience ferocious combat as an expert warrior, mage, or assassin using a vast array of devastating weapons against vicious creatures in a captivating fantasy environment.
Minimum System Requirements
OS: Windows XP
Processor: Pentium 4 @ 2.6 GHz
Memory: 512 Mb
Hard Drive: 7 Gb free
Video Memory: 128 Mb
Sound Card: DirectX Compatible
DirectX: 9.0
Keyboard
Mouse
DVD Rom Drive
Download Dark Messiah of Might and Magic – Direct Links
An add-on to King's Bounty: The Legend, King's Bounty: Armored Princess introduces a new world full of mystery and dangers. The newest character to the series, Princess Amelie, will encounter horrible creatures, huge monstrous bosses and a new race, the bloodthirsty Pangolins. As in King's Bounty: The Legend, the player has many options to resist these new enemies. Various new skills and characteristics of Amelie as well as her ability to fly will help her overcome the hordes attacking the kingdom. The Princess is also accompanied by a tame dragon that becomes an incredible ally. Will she succeed?
Twine is a tool for creating non-linear stories that can be played in HTML. Here are some examples. It's available under GPL and runs on Linux, Mac OS X and Windows.
Beginning this Thursday, there will be a one-week-long Virtual Game Jam in a community of gamers that are feminist, queer, disabled, people of color, transgender, poor, gay, lesbian, and others who belong to marginalized groups, as well as allies. They have an IRC channel.
The people behind the always very indi friendly and well renowned commercial Torque 3D engineannounced a fews weeks ago that they will release the quite fully featured engine and tool-box under the very liberal and FOSS MIT license.
Some of you might remember the engine from the good old days of Tribes 2, but as you can see it has advanced quite a bit since then. Sadly it also lost its Linux and MacOS ports along the way, which is something the creators hope to have restored more quickly in the open-source version. Other show-stoppers on non-Windows platforms are a few remaining to be removed propitiatory qt-lib in the editor framework and so on. So if you think you can help them with either or those problems, have a look at their git repo here (click on "zip" to download you local copy).
Hmm... what does that mean for the FOSS gamer (besides some commercial game ports to Linux probably soon)? Well Torque is a really good tool-set to create new FOSS games, and they really tried to keep the entry barrier low, which is something that sadly can not be said for most other FOSS 3D engines. So in the longer run there might be some cool new games utilizing it. But for now I hope to see a fully FOSS version of this little gem soon ;)
As always... we will keep you updated with our irregular posts ;)
Delve deeper into the secret society of assassins with the sequel to the blockbuster action-adventure game. Assassin's Creed 2 is an epic story of family, vengeance and conspiracy set in the pristine, yet brutal, backdrop of a Renaissance Italy. Ezio befriends Leonardo da Vinci, takes on Florence's most powerful families and ventures throughout the canals of Venice where he learns to become a master assassin. This game retains the core gameplay experience that made the first opus a resounding success and features new experiences that will surprise and challenge players.