Radakan (RPG) is currently a solo project that uses the Python 3D engine Panda3D. Project lead Taldor would like help with the game design, GUI design, Writing (dialog & quests) and content creation (creating and converting models, managing the content pipeline). Warning: Radakan's website is currently down, best way to get in contact is irc.freenode.net#radakan.
CubeCreate (FPS + Editor) will be a Lua-driven Sauerbraten-based engine. It could use some design help for editor accessibility improvements and thoughts on asset management (model/texture import) while the developers port to Lua.
0 AD (RTS) has a a well-compiled list of tasks.
Megaglest (RTS) would like to have somebody find more players for the game. In my humble opinion it could use the help of an audio designer to take a look at some files' volume levels as well. :) A re-work of their homepage is being discussed as well.
Ryzom (MMORPG) still needs to port the world editor but also would be interested in designers to work on a 3D editor.
LinWarrior3D (Mech Action) will soon have a new release. There might be a git repository soon. I got a list of possible tasks:
- Homepage enhancing, either with Drupal or static (portions of the website should have the feeling of you-are-in-the-world rather than you-are-reading-the-website). There needs to be resemblance to the current homepage for keeping identity.
- The HUD-Displays could use an overhaul.
- Concepts for a world setting, places, factions for (GTA-like) emerging gameplay - to enhance and populate the game world.
- Concepting a tutorial at the current state of interaction
*remember, this is a collaborative blog, I'm one of currently 4 posters :)