Type your search here:

Newest Videos

Showing posts with label violetland. Show all posts
Showing posts with label violetland. Show all posts

Friday, April 30, 2010

OGA challenges and snippets of games news

Unknown 4:07:00 AM
What you see here are the 2D/3D submission to the first three OpenGameArt 5-day game art challenges, which were initiated by pfunked, author of OSARE and active OGA artist.

Check out the general rules and the current challenge rules in its thread in this forum. You don't even need to register to participate, just remember to include your author information and the correct tags ("Friday Challenge" and "ChallengeTitle", separate via ",") to your submission!

The challenges/competitions last from Monday till Friday, so there are still a bunch of hours left to submit something to the current "Homage" challenge. :) This feed will keep you updated about new challenges.

The following is a preview of the four pieces of music submitted to the first three challenges. (.ogg)

And here are the sound effects submitted to the first three challenges. (.ogg)


By the way, Blendswap apparently will implement license selection soon. Since I mentioned my preference for their poll, "licenses" has been leading with ~30 votes. Thanks! This means that, depending on what licenses will be selectable, models on Blendswap will be usable by foss games.

The TORCS fork racing sim Speed Dreams (new website) seeks dev/art help for finishing the 2.0 release. The impression I get from taking a look at their commit history is that the project seems to be developing at a steady pace.

I discovered Pac Defence recently. I love this genre, but prefer the non-abstract implementations (PacDef is abstract) and the kind where you can use your towers to build mazes (in PacDef you build along the path). Here's a gameplay video for you. If you know of any foss maze/non-abstract TD games, please let me know! :)

I saw a video of FlightGear's urban effect and it looks awesome! If you enjoy these kind of videos, I can only recommend subscribing to planetacancun2 (author of the video) via YouTube profile or feed.

Violetland was tweaked a little, it has improved GUI and new pick-ups: bombs, bullet boosts, some pills which I don't know the effect of and the player has a teleport ability.

Epiar, the foss space action/trading game that is not naev had a dev chat meeting for planning the next version and is now looking for new developers and art submissions.

It feels good to post without embedding YT videos for a change. :)

Tuesday, January 12, 2010

Speed Dreams, Racer, irrlamb, Violetland

Unknown 10:28:00 AM

Speed Dreams (SD, formerly known as TORCS-NG) is a fork of TORCS with the aim to

implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.

Now I'm not a racing game fan and so the biggest change I noticed between SD and TORCS is the menu look in which the fork really shines. See my comparison over here.

Anyways, I recorded a video. Please excuse my driving un-skills :)

Racer has been making some progress. You can now play player-vs-player (there is no way of 'winning' though) and the levels have been improved as far as I can tell. If you have some ideas to share for this sci-fi racing game in the works, please do comment on their group!

After quite a while, another version of irrlamb has been released! It takes away the old (in my opinion very original) levels and instead presents polished graphics, a friendly tutorial and two skateboard arenas.

I tried the um.. "top-down zombie shooter with rpg elements, I guess" violetland and was impressed by how much fun I had! Its simple gameplay is well-supported by the cool music. I have been playing a match of this fun action-rpg now and then.

Pages