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Showing posts with label slick. Show all posts
Showing posts with label slick. Show all posts

Sunday, March 13, 2011

SDL job offer, open art funding opportunities, tiny java/Slick game competition...

Unknown 8:00:00 AM
SDL-makers Galaxy Gameworks are looking for a talented developer who would be interested in developing and maintaining SDL.

Pfunked might support artists starting their own funding campaigns for creating art for FLARE, as he did with Justin's. Here are some asset ideas.

Then there's the option to offer high-quality art for being 'funded into free' at OpenGameArt. The current target is $130 for this dwarf warrior.

I wish there were (more) open source projects at 8bitfunding, Kickstarter, Fundry and IndieGoGo. The only open source game dev projects I found are a flash game (successful), FAR Colony and an interactive fiction engine iphone port (successful). I'm sure not only full game projects could make use of these fundraising services but free content creators as well.


Slick contest - art by danc

Then there's a game competition by the Slick java game engine. Check the image above for rules and prizes.

That's about all I can find and think of right now. Got anything to add? :)

PS: do you use flattr? Then share your data for great justice! If you're not using it yet but are sharing content on the web, then start using it already! :D

PPS: Wesnoth is still offering $200 for a swamp sound loop.

Saturday, November 27, 2010

A little bit of everything

Unknown 2:14:00 AM
Long time no see!
Before you look at the pictures: I can only recommend following the FGD Game Planet and Dev Planet. That is all ;).

Games

CONS

CONS is a NOOB FRIENDLY!!! roguelike written in Lisp. It is 'friendly' because the amount of possible actions is low and they are all tooltip-explained in the main window. I also like the color scheme and simple look. Follow the developer on his blog. I know I do.

Xenowar

Xenowar is a simple-gfx squad tactics game and it runs on Windows and Android. Didn't try it yet.

skunks is a "3D game with cars, stunts and software rendering, based on Open Dynamics Engine" by Matei Petrescu, who also brought us simple3d/simcar.

Contests

SDLTutorials.com is hosting a little top-down car racing game contest (runs until 31. Dec)

Game On 2010 is an open web game contest started by Mozilla Labs. Deadline: January 11, 2011. [Rules]

Assets

OpenGameArt is getting bigger and bigger and nicer and nicer and their forums cover more and more topics. Hopefully one day they (the forums) will have a better usable design :) (this probably depends mostly on Drupal and Drupal extensions).

BlendSwap on the other hand is not getting that much attention as I imagined it would after finally introducing free licenses.


UFO:AI license statistics

UFO:AI wants to legalize it! They seek freely-licensed textures and images to replace their "license unknown" files. And they have statistics and graphs! Also their latest news cover changes to their level editor in screenshot form.

Engines

Burster is bringing Blender into the browser. Not stable.

jMonkeyEngine's team is working towards a visual SDK. They recently released alpha 3.

The developer 2D LWJGL engine Slick is making first Steps of porting to Android. Meanwhile the developer of Android platformer Replica Island blogs about development for that platform.

SDL Multi-touch, gestures and android port are some features added during Google Summer of Code. [source]

PixelLight [videos] is a new, LGPL3-licensed 3D engine on the block.
  • In development since 2002 (released in August 2010)
  • Runs on Windows and Linux, a prototype for mobile devices exists
  • The free libraries ODE (physics) and OpenAL (sound) are supported

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