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Showing posts with label sfxr. Show all posts
Showing posts with label sfxr. Show all posts

Wednesday, June 1, 2011

bfxr = sfxr + flash + omg awesome

Unknown 4:31:00 AM
bfxr

Sfxr is a simple retro sound machine. It has undergone some iterations and the latest software based on its principle is bfxr, which also has valuable management tools.

Their feature list:

  • 5 new waveforms : triangle, breaker, tan, whistle, and pink noise.
  • 3 new filters : compression, harmonics, and bitcrusher.
  • Ability to lock parameters during mutation/randomization.
  • Expanded pitch-jumping abilities - good for arpeggiation effects.
  • Visualisation
  • Mixer
  • Keeps your sounds and mixes in persistant lists.
  • Can reverse synths
  • Ability to link directly to sounds
Needs flash. Might be a problem. Can anybody with free flash implementations run this?

Monday, March 7, 2011

as3sfxr-b: evil (flash) sound machine

Unknown 7:00:00 AM
as3sfxr-b

[Flash version]
[Code]

Before was: as3sfxr
Before before was: sfxr

Saturday, February 20, 2010

Game sfx maker tool ... sfxr in flash!

Unknown 10:17:00 AM


What's all this then? This is as3sfxr, flash port of sfxr. It makes sounds for your games. You only have to press buttons and listen and press buttons again.

This is great: no need to understand how sound synthesis works, ability learn a little about sound synthesis by pressing buttons/moving controls randomly, no need to download/compile/install anything either. Oh how I would wish for more tools of this kind, maybe specialized stuff like (non-8-bit) fire effect generators, ice effects, explosions... There are some sfx gens for pure data but it will take a little more time to get them running.

At the top of this post, there is an embedded flash applet. If you are a user of an open source flash player: do you see it? Can you use it? How many of you already knew of sfxr but only now did try it through as3sfxr?

I hope this 'no info about games' post does not shock you.

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