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Showing posts with label platform-webgl. Show all posts
Showing posts with label platform-webgl. Show all posts

Thursday, July 5, 2012

BananaBread, Sauerbraten in HTML5


Bananabread is the spiritual successor to Syntensity (which added a Javascript scripting layer to Sauerbraten) only this time running inside the player's browser. It was ported using Emscripten, a C++ (LLVM) to Javascript compiler, and seems to have quite a lot of Sauerbraten's functionality ported over, including bots, multiple weapons, map editing, and even a Javascript api to control camera cutscenes.

It currently runs in the development versions of Firefox and Chrome and seems to get about 1/3rd to 1/4th of native fps. Get the source here: https://github.com/kripken/BananaBread

Saturday, April 14, 2012

Trigger Rally Online Edition Open Sourced on GitHub

Unknown 1:28:00 PM
Trigger Rally Online Edition race start on a sand track with green trees and an animated checkpoint ahead.

Trigger Rally Online Edition [github] is a WebGL racing game based on the concept of Trigger Rally. It has a more detailed car model than the classical game, however I am not sure about the game data license. It features replays too!

The project was created by the lead coder of the original/classical Trigger Rally version.


By the way: if you are interested in helping me to sort out missing license-clear graphics and sounds for the classical Trigger Rally, I created a thread on OpenGameArt for that purpose.

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