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Showing posts with label gluon. Show all posts
Showing posts with label gluon. Show all posts

Wednesday, February 22, 2012

Complete List of Fosdem Game Dev Resources

Unknown 3:30:00 PM

Tuesday, May 17, 2011

FlightGear at LinuxTag 2011

Unknown 1:59:00 PM
Gluon at LinuxTag Berlin 2011

I took a quick look at the Gluon Talk and the games booth at LinuxTag 2011 and thought I'd share some pictures at least. :)

FlightGear Flight Simulator at LinuxTag Berlin 2011

FlightGear Flight Simulator at LinuxTag Berlin 2011

Monday, May 9, 2011

Unknown 10:00:00 AM
Gluon Creator

The Gluon project is

  1. A 2D game creation IDE
  2. A game player which is supposed to become cross-platform, including mobiles and tablets
  3. A site/community/server which will feature ratings, tags, avatars, achievements, etc.
Read more about the vision here and about the history in this Amarok blog post.



Gluon team member Leinir will appear at LinuxTag in Berlin, Germany with his English-language talk Social Game Distribution. Hm... anybody got spare tickets? [got some thanks to ben!] :)

Tuesday, June 22, 2010

DigitalMan Open Source Game Competition

Unknown 11:12:00 PM
Squamulus in the forums has pointed us to the DigitalMan Open Source Game Competition, a competition for complete-ish open source games, wherein the winners get ported to their new all-encompassing content delivery/creation system WorldKi



Nominations started a week or so ago and so far they have 41 open source games nominated, which is quite a decent list in my opinion, you can view the full list here. Unfortunately, nominations close today (12pm CST) so this post might be a bit late if you want to nominate your own games..



Voting begins as soon as nominations close, so check back at their page if you want to be heard.



My thoughts on the competition:



It's definitely interesting to see another entry into the sparsely populated Open Source( Gluon[alpha], OpenCDS[dead], and to a lesser degree DJL[also dead]) /densely populated Proprietary (Steam, Desura, Impulse etc etc) game content delivery arena.



There's not a whole lot of info on WorldKi, it seems a very ambitious project that combines game distribution with game development, with monetization all along the way (eg. Middleware devs can sell their libraries, Artists their art, and finally devs their games). If FOSS game devs can pay the bills from foss games alone, we might see some real growth..



As for handing out porting as a prize? I'm not totally sure if that's the way to go about doing things, especially if no one has heard of the platform before. Mentioning the possible monetization through the platform might have made it a bit more appealing, but then again, such things also cause dispute.



OpenGameArt Weekly Competition




On another note, the OpenGameArt Friday Challenge got renamed to "Weekly Challenge" and still starts on Fridays but ends after ten days (Mondays) so on during the weekend there are two topics to contribute to. :) The challenge art submission count is now at 77 (17 new + 60 old).



The current theme is Public Treasure Hunt and involves scouting the web for public domain game resources and is due June 28th.

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