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Showing posts with label freesound. Show all posts
Showing posts with label freesound. Show all posts

Friday, March 23, 2012

Game Artists and Developers: Fill out Freesound's 4-question open survey!

Unknown 9:39:00 AM

 Freesound survey banner
  1. What do you use Freesound for?
  2. Do you perceive some shared goals in Freesound user community? If so, which ones?
  3. What kinds of sounds are you most interested in?
  4. What makes Freesound different from other sound sharing sites?
This open survey consists of the four questions above.

Please fill it out. This is an opportunity to represent the free and open source game creation community's sound (licensing) needs at the largest and most comfortable freely-licensed sound library.

FYI: Freesound supports the Creative Commons Zero and Creative Commons Attribution 3.0 licenses.

Sunday, September 11, 2011

Summer Shorts 2 + Screens

Unknown 5:17:00 PM
Unknown Horizons Player Scores...

gscai of the real-time colony building simulation Unknown horizons wrote a short player-view summary of how the game's artificial intelligence works.

libtcod's project browser filter

libtcod, an advanced toolkit for roguelikes now has an online browser for projects using it that allows to apply filters.

Tactical battle in Hale

I stumbled over Hale, an RPG described as having "deep tactical combat system and storyline".

The project seems to use freely licensed assets, which is a great. I hope that the GUI will receive a makeover (using a pastel background color and killing the 1995'ish 3d button/border look does wonders).

Example sound visualization at Freesound 2.0

Freesound went 2.0! CC-BY and CC0 as license options! (Unfortunately CC-BY-NC as well). Sampling+ remains for legacy sounds where authors have not switched to a modern license. Read the announcement here.

Six-legged vehicle in Xonotic

Xonotic 0.5 brings new maps, vehicles and multi-language support. Many more details can be found in their annoucnement post.

Tuesday, August 16, 2011

On OpenGameArt 2 and FreeSound 2

This is old news: OpenGameArt 2 launched and with it an improved interface for browsing and submitting freely licensed game art. Testing, feedback and submissions welcome of course. :)

OpenGameArt 2 submission form

FreeSound is also moving forward, away from FTP-submissions, away from CC-Sampling+, although it seems that noncommercial licenses will be supported. A beta of the new site is open for public testing!

FreeSound 2 submission form - the upload button is flash...

A very curious feature is the "bulk license change", which is what you see first when logging into FreeSound 2:

FreeSound Bulk License Change

If you're a FreeSound contributor, please log into the new site and select CC0 or CC-BY.

I finally got hold of a video of OpenGameArt's admin BartK talking about his site at Libre Graphics Meeting May 2011:


Does any of these submission forms scare you away? Did you notice an obvious interface design mistake? Got any libre art sharing news to spread? Let us know in the comments!

Friday, May 27, 2011

LibriVox Hacked

The public domain audibook project LibriVox got hacked (not the first time it seems). There was no open announcement yet [edit: here's the blog post] but as a forum user I received an email:
A hacker broke into the LibriVox forum and got access to our completedatabase including emails and encrypted passwords. We have locked them outof the system, and we’ve fixed the vandalism, but they still have ourdatabase.
In the interests of full disclosure, here is some extra information:(1) The database contained every piece of communications sent through theforum, including all private messages. This information is now in thepossession of the hacker.
(2) All forum passwords in the database are encrypted. However, if yourpassword was very simple, it will be trivial for the hacker to break theencryption using "brute-force" techniques. They will likely attempt exactlythis, so if you use the same password on any other Internet service, youshould immediately change your password at those services.
We are very sorry that this happened, and once this is sorted out as bestas it can be, we’ll be doing a more thorough security review.
Well, I'm glad they are open about this. A great time to update the passwords I use to more secure ones. :)

I would like to appeal to the community to look out for each other and report strange activities like spam posts or random content deletion to site admins, pointing out this recent hacking. Everybody who had a LibriVox account and used their password elsewhere should change it ASAP, especially if moderative or administrative accounts are involved!

... Let me just add a little bit of positive open content news though: I was looking for car blinker sounds, contacted three Freesound contributors and got permission from all of them to re-distribute under CC0, which I did on OpenGameArt. j1987 even added a "all my sounds are public domain" note. :)

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