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Showing posts with label egoboo. Show all posts
Showing posts with label egoboo. Show all posts

Tuesday, May 10, 2011

Open Source Games Still Alive

Unknown 2:00:00 AM
Octower!

BAM! Word War Vi runs on Pandora! (Have a feed!)

Split-screen!

BAM! Egoboo alive, kicking and now has a pretty website! Lazza made a feed!
Code!

BAM! jClassicRPG development continues!

Thursday, December 23, 2010

News Avalanche!

Unknown 12:46:00 PM

Zero-K:



Zero-K is the reboot of Spring RTS game Complete Annihilation, with aims to distance itself from the TA IP that has plagued Spring games, and just generally be better in every way :)

It comes with a revamped UI, multiple specialist commander units to play as, and a single faction instead of the traditional 2. The team is also providing a set of web services such as map and mission lists to enhance the experience, and maybe we'll even see the resurgence of Planet Wars, the awesome persistent galactic RTS that was running a while back

IrrRPG Builder



IrrRPG Builder looks like a promising 3D RPG IDE. So far, it features a terrain editor, drag and drop object placement, and scriptable using Lua.

There's a set of tutorials to get you started, and comes with enough content to play around with; the scriptable object system along with template scripts make it really beginner friendly. The built-in script validator could use a bit of work (doesn't detect undefined functions yet, which crashes the game) and adding some sort of api refference along with autocompletion would really make it a fully fledged IDE :)



Ryzom:


We've been giving Ryzom quite a bit of love recently, with their Linux native client and all, but they just announced an In-game competition for a Linux netbook and got accepted for the Google Code-In initiative. Here's hoping they have lots of success!

Warlock's Gauntlet:





Warlock's Gauntlet is a highly polished Gauntlet/Diablo/Hack'nSlash mashup. A nice interface, smooth gameplay and lots of spells make this a very nice find.(Thanks archl from the comments :) It even has co-op!


Egoboo



The Egoboo team just released their version 2.8.1 beta, it adds randomized loot, special effects and lots of bugfixes. Check it out!

FreedroidRPG


Freedroid recently had their website redesigned(aww I liked the old one :(), and also released version 0.14 which included the Summer of Code work. This added better randomized dungeons, a better interface for the level editor and replaced magical weapons with a more sci-fi addon system (the last addition was done by Nekotaku from Lips of Suna, which also had a release recently :)

Wednesday, August 4, 2010

Two weeks?

Has it really been that long since the last post here? I'd better contribute before tumble weed hits the front page.



Egoboo 2.8.0 has been released (download + changelog). The Egoboo team stress this is an unstable release, that it hasn't yet seen the kind of testing they would like it to have, but it is "biggest release Egoboo has ever had" so it is good news for the project.





Which got me thinking of the successor to Egoboo, SoulFu. Now, this project has had a rocky history. The author released it as "niceware" (some silly 'you agree to be nice to dogs' license) to prevent forks, but that just meant nobody really got involved. Amazed at the lack of help, along with some criticisms he didn't approve of, he threw his arms up and left the project in a huff.



Some years passed by.



Keen people started to get involved (screenshots!) and it seems it is moving again, albeit hampered by the loss of a domain name and forced to move to a new (crappy free-) forum.



Whether it gets fully rejuvenated and released under a real Free license remains to be seen.



At the end of June, VDrift got a major update. The changes are huge, including a rewritten physics engine that fixes many bugs, improves performance, and vastly improves simulation accuracy, new deferred rendering engine that supports normal maps, true HDR rendering, screen-space ambient occlusion, and soft particles, meshes for brake rotors, better wheel and tire meshes, bugfixes and tweaks to control input management, and new sounds.





Every now and again, somebody comes along and takes a Free game project and does something with it that makes you think "wow" and "that's why Free is cool". That applies to this guy porting VDrift to use OGRE. He wanted a stunt car racer game, he liked VDrift's design and physics but wanted to graphical options presented by OGRE, so he knocked up this rather awesome looking hybrid:





How cool is that? Anyway, find out more at the (surely tentatively named) VDrift-OGRE project.

Wednesday, June 23, 2010

HE'S ALIVE

Unknown 3:46:00 PM

*Qubodup's eyes shift left and right*



Qubodup mutters, "I smell death."



*Charlie jumps out from behind a tree*



"No! It's me!"



Or maybe Q meant death by a thousand of Charlie's bad jokes? I got jokes, man.



Ok, ok... games stuff. Enough inane joke stuff. Games...



FreeOrion 0.3.14 came out with a fairly mega changelog. A preview of the 3d space combat is in there, as well as lots of fixing and balancing and content enhancing. It's becoming a very deep game and once the 3d combat is done it'll be one of the stand out open source games you can play, and only getting better. Hats off to the developers for their dedication to realising their dreams, it's been a long haul. Here be a video:





FreeCol 0.9.3 just came out. Fixes ahoy! Good game, that, although I still don't understand how to play it. One day I'll swallow my pride and ask how the hell you assign hammers and build things.



Danger from the Deep 0.4 preview release for those who are a bit brave. It might torpedo your computer, yuk yuk yuk =). It's got great graphics, although is more of a simulation than a game - but that's a good thing in my book. Part of the fun in a submarine game is in the challenges that befell those unfortunate enough to end up in a watery grave. Ah, video ahoy:





XreaL. It's not dead. Actually there's a video in that link that will blow your mind, it looks so good. You won't be able to see the forest for the trees (that'll make sense if you see it). No youtube though here's a [rather dark] video showing off a few XreaL levels:





Looks like YAOSCSC (Yet Another Open Source Counter Strike Clone) is underway although this one is probably more likely to succeed than some of the other rather limp efforts. This one is called Code 43: Urban Warfare and it uses XreaL. It is formed by the people associated with the ET Mod True Combat: Elite which could never really be open source.



And now for something completely different. And I'm not talking about breaking English grammar rules by starting sentences with 'and'...



Runesword II is a 2D RPG made in 2001 and now open source. They released version 2.6 recently, which can be downloaded from Sourceforge. Bizarrely the 2.6 release announcement never seems to have been made outside of the forums. Sadly it is made in VB *ew* and can be run on Linux via Wine. Still, it looks like a fairly involved RPG game.



I eagerly anticpate Egoboo 2.8.0, which has been a year in the making. They got a new website.



Which reminds me. Nothing to do with it, but I haven't yet tried UFO:AI 2.3...

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