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Showing posts with label Cube2. Show all posts
Showing posts with label Cube2. Show all posts

Friday, February 22, 2013

Cube2 engine keeps on expanding!

While the recent new release of Cube2: Sauerbraten didn't bring any really big changes, the network of friendly forks keeps expanding. But before I go into more details, here is a new feature trailer of Cube2: Sauerbraten:



The maybe most prominent and fully FOSS fork RedEclipse is still working on the promised new 1.4 release, with them doing some silly and some cool enhancement projects in the meantime... so yeah:

Red Eclipse in Valve Time tm
Octaforge still has a few day to go in order to avoid missing their estimated release "this month", but when browsing OpenGameArt.org, I came across an interesting fork of the Sandbox Game Maker fork, called Lamiae with the RPG game Kelgar:


Kelgar Gameplay 0.8 - Indie DB

According to their github page, content seems to be libre (CC-by or CC-by-SA) but information is a bit scarce. Even less information is available for this other fork, called SabiCube, but you can download and test their alpha.

Oh and a bit older, but also interesting: the emscripten powered HTML5 port of Cube2, called Banana Bread, has also really picked up since the main emscripten developer was hired by the Mozilla foundation. Here you can see it running a multi-player game (very recent new feature), and with the upcoming (also Mozilla powered) asm.js Javascript speed-up, it will probably run at near native speeds in the not too far future.

Ok... I hope that is all... if you know of other interesting Cube2 powered projects, please comment below!


Sunday, December 16, 2012

Some upcoming releases

Unknown 5:38:00 AM
Looks like we will get some nice x-mas presents this year:

A bit delayed but probably right on time for the Mayan end of the world, we will see a long awaited new release of Cube2:Sauerbraten. Read about the release announcement here. Hmm, I wonder if it has already Occulus Rift support...

Also on the FPS front, AlienArena is having a major engine update, with a claimed massive 3-4 times speed increase in BSP rendering and more VBO improvements.

Mars meets CounterStrike?
Furthermore they announce a new game-mode to be added soon, which tries to slow down the game-play of AlienArena a bit and add a more tactical appeal. Sounds a bit like selling out to the CounterStrike/ModernWarefare crowd to me, but lets see how it will play ;)

Last but not least, GarageGames has announced that after the recent FOSS licensed release of their 3D engine Torque3D (see latest updates here, sadly no working Linux port yet), they will also open-source their 2D engine!

And in fact it will not only be a source-drop, but rather a significant update including a merger of their iOS code with the rest of the Torque2D one.

Also no Linux port yet, but just as for the 3D engine one will hopefully show up sooner or later.

P.S.: In case someone has missed it: SuperTuxKart had a very nice new release recently, bumping it up to version 0.8. See a video of it in action here.

Saturday, September 1, 2012

Intergalactic news (new Red Eclipse version)

Unknown 1:16:00 PM
Somewhat related to the previous blog post (don't forget to vote to give a VR kit to the Cube2 developers), I can bring you the news that you can now download a new release (1.3 Galactic Edition) of Red Eclipse. By the words of the developers this is mostly a bugfix release:
This release sees a semi-stabilisation of the gameplay in favour of implementing a variety of bugfixes and user requests. We've removed some old cruft and implemented a few new game types to replace them, like coop (humans fight high powered bots), and king-of-the-hill (control and defend one flag). Due to the popularity of the impulse/parkour system we have introduced a new "impulse vaulting", where you can hold down your parkour key to "vault" over low obstacles, making it that much easier to navigate around busy levels.
But you can read up on the full changelog in the release thread on our forums. Oh and maybe you can help them out and create a new teaser video for their website?

On our forums I was also recently reminded of a Red Eclipse based mod called MekArcade (see more infos on their Moddb site), which as you can guess adds Mechs to the game.
Some MekArcade mechs
Information is otherwise relatively sparse (I couldn't find any word on their media license for example... but given RE's CC-By-SA licensing scheme I hope they sticked to the same), but they plan to release a first version relatively soon (Maybe they waited for the RE 1.3 release?).
The screenshots released so far look quite nice also and first released video gives off a Mechwarrior like vibe too, so I guess I am looking forward to their first release ;)

Wednesday, August 29, 2012

Vote to get Cube 2 devs a free virtual reality kit (Oculus Rift)!

Give Cube 2 some tech!

Vote here for Lee "eihrul" Salzman to receive an Oculus Rift for Cube 2 development!

Oculus Rift is the much lauded VR headset that was Kickstarted recently, making almost 10 times the initial goal in pledges. Unfortunately, it isn't an open project, however, one of the big names in FOSS game dev, Lee "eihrul" Salzman has been nominated to receive a Rift dev kit in a giveaway competition, hosted by Oculus.

Eihrul is the lead developer of the Cube2 "Sauerbraten" engine, that has had implementations other interesting technologies such as the "3rd Space" force feedback vest implemented, making Cube2 an excellent project to provide Rift support.

Vote for him here

Monday, November 21, 2011

Fan made trailer contests and other FPS news

Unknown 8:55:00 AM
So it seems Red Eclipse is having a "contest" for creating an official trailer for their upcoming 1.2 release. Nothing to win (except fame), but the guys from Sauerbraten (also Cube2 engine based, like Red Eclipse) recently did the same with a quite nice result:

 
New official Sauerbraten trailer

So if you want to participate, have a look at their rules and check out these nice open-source tools for video capturing:  GLC (short tutorial by our qudobup) and editing: PiTiVi or KDEnlive (sorry for being Linux centric here :p ).

In other news I can report that the Xonotic team is following up on their promise to report more news and developments on their Blog :) Check out the latest entry for a log read and many nice pictures.
Personally I am currently most excited about the mod "Overkill" with tries to take some features of the well loved instagib mode (sadly so much that it is sometimes hard to find anything but instagib games :( ) like right click laser jump etc. while keeping a variety of weapons that are a bit more appealing to non-instagib players.
Well, check out the more detailed description and pictures at the bottom of the post linked above! Oh and you can already play the mod by joining the test server with a vanilla Xonotic version (all needed files will be auto-downloaded).

P.S.: Here is a small video to show how it currently looks:

Xonotic Overkill mod (early WIP)

Tuesday, July 20, 2010

Assorted FPS news

Lets start with the big news for today :)

A new version of Cube2:Sauerbraten was released today: Justice Edition!

Changes include two new player-models, 30 new maps, a mini radar and the new hold and efficiency game modes. For a full change log click here.



The blue base!


The new game mode "efficiency" gives you a set amount of ammunition and all weapons, and you can only "reload" when re-spawning and in the "hold" mode you get points when holding the flag for 30 seconds for your team



Upcoming changes in AlienArena

In this other open-source online arena FPS (sadly also with un-free media) some major changes in the rendering engine have been announced recently. Version 7.45 will include the new IQM skeletal animation format, which speeds up and increases the rendering quality tremendously on all somewhat new GPUs!

Furthermore changes to the shadowing code have been made:



Improved self shadowing

Edit (07/29/2010): 7.45 was released today, get it here.

ZeroBallistics completely FOSS???



Ok maybe I am jumping the gun here, but this interesting post has recently appeared on the Phoronix message-boards. It seems like the former commercial indi game Zero Ballistics (an unrealistic tank battle multiplayer game with pretty sweet graphics) has gone completely FOSS (GPL including the media and even the .blend model source files).



Details are a bit shady, as there was a post on the currently offline webpage about ZB going to be released for "free", but no mention of the exact licensing. However now a complete repository has appeared on the Sourceforge page (tagged as GPL), so speculations are that it is completely FOSS!

We are currently trying to confirm this with the authors listed at the sf.net page, but so far there was no response :( But lets wait and see!

Edit (07/29/2010): I can now confirm that ZeroBallistics is indeed completely FOSS :) Stay tuned for a more in depth preview here on FreeGamer.

Saturday, January 16, 2010

Cube2: Is it finally taking off?

Unknown 11:53:00 AM
Ahh, qudobup and Charly are back and posting. Lots of interesting news even for me!
So what can I add to this? Well first of all I forgot to mention this awesome TBS in my last post: UFO2000, which is of course like UFO:AI a clone of a very well known series.
And I should have also mentioned Stellar Forces which is a remake of Laser Squad :)

Cube2 Engine


So as you might have guessed todays topic will be the Cube2/Sauerbraten engine, which besides being a mighty fine game on its own, has also spawned some great offspring projects lately. Blood Frontier has been mentioned before and since there have not been any new releases since then I will keep it short and just mention this video review which gives you an idea of the game play. But check it out if you have not done so yet!

Platinum Arts Sandbox


Plantinum Arts Sandbox has also been mentioned here before, and could be quickly described as a game development platform aimed at kids (and adults), utilizing all the nice in game editor features the Cube2 engine offers (and more).

Recent news are that they are hosting a nice contest , they have also just announced a new version. And besides offering the usual amount of fixes and updates, it now boasts a really nice 2D platformer template for you to create new games:



Furthermore they have templates for RPG projects and for wanna be film makers a new tool called movie cube (movies made with game engines are also called Machinima for those unfamiliar with the term).

Syntensity


Syntensity is a project quite similar to the one mentioned above, albeit with a more mature focus. Their feature list is long and even though still under heavy development it is starting to be a really nice tool for game developers.

And besides the fact that we are happy to announce that they have chosen our network for hosting their community forums, they have also recently released a really nice new game template called Razanak:



So check it out via the Syntensity lobby (the mod gets dowloaded automatically when you enter the corresponding portal), and see for yourself what a powerful game making tool Syntensity has become.









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